

And then they wanted to bring to a new environment." But we thought that it would be a good idea to capitalize on the expertise of our tenant who created specifically the naval combat for.

"From the start, the mandate that the studio had received was to create their own IP and their own game. "Skull and Bones was never meant to be a spin-off of Black Flag," creative director Elisabeth Pellen clarified when I asked about the similarities in the gameplay between the two games. Outright destroying a ship only nets you a fraction of its keep, while simply weakening and boarding a vessel allows you to claim all of its riches. Naval combat still entails the pattern of spotting a ship on the horizon and attempting to get a better look at it in order to gauge its strength, giving you a chance to decide whether to run or fight-the latter of which sees you relying on an assortment of different weapons to whittle away at your opponent's health. By increasing your Infamy, you'll grow from a lowly sailor to a powerful pirate kingpin.ĭespite the narrative differences, there are some clear gameplay similarities between Black Flag and Skull and Bones. This separates it a bit from Ubisoft's other big pirate game, 2013's Assassin's Creed IV: Black Flag, which is set roughly during the same time period but largely takes place in the Caribbean, the much smaller body of water near North, Central, and South America. Skull and Bones is set in the Indian Ocean (the very large body of water between Asia, Africa, and Australia) during the Golden Age of Piracy.
#SKULL AND BONES PIRATE UPGRADE#
Confronted with the notion that you've hit rock bottom, you aspire to become a respected pirate captain and set out to fulfill contracts and loot treasure in order to earn enough money to buy new ships, upgrade your gear and weapons, and hire your own crew. You gather enough resources to build yourself a small dhow, armed with just a simple spear to fend off any threats. In Skull and Bones, you start off as the survivor of a shipwreck, having washed up on the shore of an unknown location.

It's left me wanting to try Skull and Bones to see if those narrative threads are there, but wary that this game may be selling a fantasy that it ultimately doesn't fulfill. But I didn't see much of that narrative present in the slice of gameplay showcased at a Skull and Bones preview. The ideas behind it intrigue me-I like what developer Ubisoft Singapore is trying to sell me with Skull and Bones' rags-to-respect (and maybe some riches) open-world adventure about forging a name for yourself as a pirate kingpin. Skull and Bones is quite the enigma for me.
